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The EverQuest II feature set has expanded since its release in 2004. EverQuest II has a heavy focus on quests-more than 6,000 exist. Although EverQuest II focuses on player versus environment (PvE), dedicated player versus player (PvP) servers were added in February 2006. These rewards include housing options, mounts, house items, apparel, and special titles. Higher guild levels open up special rewards unavailable to non-guilded characters, and cause certain other rewards to cost less. Like players, guilds can gain experience and levels, partially from players completing special tasks called Heritage quests, but primarily from guild-oriented quests and tasks called "writs," and gaining guild experience by killing epic monsters. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Characters collect experience to advance in level.
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The player chooses their character's race and type, which affects their abilities. The game also has a 'tradeskill' system that allows players to create items for in-game use. The character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players. Within EverQuest II, each player creates a character to interact in the 3D, fictional world of Norrath. In November 2011, the subscription service was cancelled in favor of making all remaining servers free-to-play with microtransactions as the revenue stream.
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While originally subscription-based since launch, a free-to-play version with its own dedicated server was released in July 2010 called EverQuest II Extended. While the title did receive favorable reviews upon release, it was notably less influential to the genre than the previous installment, and it faced heavy competition from other MMORPGs, such as World of Warcraft, which was released two weeks after EverQuest II. It features characters and locations from the original that have been altered by centuries of war and cataclysmic destruction. The game is set in an alternate future 500 years after the events of the first EverQuest, and is meant to run alongside its predecessor without interfering with the original story. In February 2015, Sony Online Entertainment's parent corporation Sony Computer Entertainment sold it to investment company Inception Acquisitions, where it continues to develop and publish the game under its new name, Daybreak Game Company. It is the sequel to the original EverQuest, released five years earlier, and features updated graphics and more streamlined gameplay compared to the previous entry, as well as an abundance of voice acting with contributions from actors such as Christopher Lee and Heather Graham.
#CAT QUEST II POST GAME WINDOWS#
This game has everything better than the first in nearly every way its my favorite game and I haven't even beaten the first king i've only this game has everything better than the first in nearly every way its my favorite game and I haven't even beaten the first king i've only gotten to the wolflin boss were he goes into three different ones and its my favorite game and so far and it has a good story to im addicted i am always wanting to keep playing in the first game and even more in the second game it also has upgrading instead of buying chests which i love both ways but i think i prefer the upgrading one also the fast travel because of the thing i don't remember the name of and its better because of the bigger world and longer story.EverQuest II is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004.